Drag to move the map. Pick a tool to edit.
Picking a type fills in the settings below. Nothing changes in town until you press Save style.
Walls and windows are separate: pick each, and they’re combined into one small tile made in code (no download).
The front is the wall facing the nearest street.
Each detail is one shared model. Every building that uses it just points to that original, and all copies draw in a single batch, so a whole town of awnings costs about the same as one. Roof AC, water towers and antennas go on flat roofs.
A style for one building beats a style for its type, which beats "Every building". To pick a building, walk up to it and press B or tap the prompt.
In Draw side, click an edge to add a point, drag points to move them, and double-click a point to delete it. Drag the wheels and the dashed window line too. In Draw top you shape the right half and the left side mirrors automatically.
Put a car photo behind the drawing and trace over it. Side photo: the car facing right (or tick Flip). Top photo: the front facing up. The sliders move the photo in the view you’re on: Side photo.
Pillars are the bars framing the windows. Width 0 turns them off. Windows and pillars always sit on top of a painted or uploaded texture.
Lights glow at night. Press Lights on the preview to check them. On a drawn body you can also drag the yellow and red light markers up and down in Draw side.
Download the UV template, paint over it in any drawing app, then upload the finished image. The template shows exactly where each side, the hood and the roof land. Windows and pillars are added on top automatically, so you can paint right over them.
Press Paint on the preview, then draw straight on the car with your mouse or Apple Pencil. Press Paint again to turn the car around. With “Same art on both sides” on, the left side copies the right.
Pickup is how fast it speeds up. Grip is how sharply it turns. Heavy cars brake slower but barely bounce off walls.
Traffic tags are saved now and used once traffic is added.
Saved cars live in this browser only. Export a car as a file to back it up or move it to another device, then import it there.
Use a 2:1 panorama (equirectangular) as JPG, PNG or Radiance .hdr. HDR files are tone-mapped to fit the game.
Body shape slides from a masculine build (broad shoulders, straight waist) to a feminine one (narrower waist, wider hips, bust). Mix it however you like.
Each character is one smooth mesh on a skeleton with hips, spine, neck, shoulders, elbows, wrists, knees and ankles, so it bends when it walks. Press Walk on the preview to watch.
Pick how the grass, roads and sidewalks look. Every look is drawn in code, so nothing downloads. Your choices save in this browser right away.
For buildings without their own style.